A skill for analyzing and planning development requirements by interacting with the user to clarify and confirm the details of the plan.
A skill that creates tasks with context
A Claude Code agent skill for Unity game developers. Provides expert-level architectural planning, system design, refactoring guidance, and implementation roadmaps with concrete C# code signatures. Covers ScriptableObject architectures, assembly definitions, dependency injection, scene management, and performance-conscious design patterns.
Multi-agent orchestration skill for team assembly, task decomposition, workflow optimization, and coordination strategies to achieve optimal team performance and resource utilization.
# ANTIGRAVITY GLOBAL RULES