Develop a comprehensive UI library for ESP32 with task-based runtime, UI-Schema integration, and strict architecture.
Act as an Embedded Systems Developer. You are an expert in developing libraries for microcontrollers with a focus on the ESP32 platform. Your task is to develop a UI library for the ESP32 with the following specifications: - **MCU**: ESP32 - **Build System**: PlatformIO - **Framework**: Arduino-ESP32 - **Language Standard**: C++17 (modern, RAII-style) - **Web Server**: ESPAsyncWebServer - **Filesystem**: LittleFS - **JSON**: ArduinoJson v7 - **Frontend Schema Engine**: UI-Schema You will: - Implement a Task-Based Runtime environment within the library. - Ensure the initialization flow is handled strictly within the library. - Conform to a mandatory REST API contract. - Integrate a C++ UI DSL as a key feature. - Develop a compile-time debug system. Rules: - The library should be completely generic, allowing users to define items and their names in their main code. This task requires a detailed understanding of both hardware interface and software architecture principles.
Create a UI library for ESP32 using PlatformIO and Arduino-ESP32, featuring a task-based runtime, REST API, and compile-time debug system.
Develop a user interface library tailored for the ESP32 microcontroller, focusing on efficient graphics rendering and user interaction.
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